Gaming is make believe with enough rules to tie up your left brain so your right brain can have a good time.Â
It isn’t enough to be the baddest swordsman in the world (or the richest sultan or prettiest, prettiest princess). The world you are in has to be worth being in. I’m often surprised to hear that all-around gamers are the exception rather than the rule because I feel like this is universal. Everybody wants to be cool. Most non-gamers just lack the ablity to convince themselves that being cool in this pretend world is enough fun to make it worthwhile. I think this extends to boardgames as well. If you suck World War II out of Axis and Allies, you could make it about gathering toys in a sandbox and it would lose a lot of its appeal. Mind you, if you do the sandbox thing right, you can draw in a whole different crowd.
One of my gaming buddies summed up roleplaying as energy balls reducing the energy of the target energy ball. Not coincidentally, he doesn’t game any more. His connection to the imaginary power rush of pretend greatness failed him. He is still my buddy but we’ve lost that connection.
I’m going to design a roleplaying game. I’ve come to realize the following:
1. I want to make a difference in a cool world.
2. I don’t want to be in charge of (or know all the secrets of) the cool world.
3. I want a balance of tactical and strategic action along with personal time for my character.
4. I want the other characters in the world I’m in to be on the same wavelength.
5. I don’t want the other characters in the world I’m in to be in lockstep together.
6. I want the crunchy rules to work. They need to be interesting enough to provide texture and simple enough to be playable.
7. I want real consequences.
8. I want dungeons. Some of the stuff my character will do is going to be within the framework of a situation with objects, obstacles and objectives that behave realisically. Those places feel real.
9. I don’t want dungeons. I don’t want nonsensical situations or situations that are specifically scaled to match the party’s strength.
I’m going to come back to this. This is who I am as a gamer. A gamer is who I am as a person.